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Kuvatud on kuupäeva veebruar, 2021 postitused

A Short Review Of "Challenges Of The Global Information Society" By Pekka Himanen

Kujutis
 On the 25th of June 2004 Pekka Himanen released a review of the future society, where he looked at the challenges of a global information society. The review was released on the request of Finland's committee for the Future and was discussed at the international congress of the International Institute of Administrative Sciences IIAS, which took place in Korea in July 2004. Dr. Pekka Himanen is an internationally renown researcher of the information age and his works have been published in 20 languages. He has been an advisor for several international and national organizations, institutions and governments. The information society can be defined as a society that is based on interaction. The economy of such a society relies on productivity growth based on innovations. This review is not a futurological study, but describes the areas, where action must be taken to ensure that we respond to the challenges of a future information society successfully. There are 10 main trends that we

The Influence of Multi-User Dungeon Games on Online Communities

Kujutis
 These days multiplayer games are very common and pretty much every one who has ever played a game has played against another player, either on the internet or locally. But how did multiplayer games become so popular and how do they influence online communities now? Multi-User Dungeons also known as MUDs first emerged in the 1970s. The first widely played game of the genre was Colossal Cave Adventure, which was released in 1975. The game used a computer controlled dungeon master and was based off of the famous role-playing adventure board game Dungeons & Dragons also known as D&D. Colossal Cave Adventure Interface The PLATO (Programmed Logic for Automatic Teaching Operations) computer system at the University of Illinois was the first instruction system that was assisted by computers. Many modern concepts of multi-user computing were originally developed on PLATO. This included email, message boards, forums, instant messaging and even multi-user dungeons.      Simulation of fra

2 Pre-Web Technologies That Had Opposite Fates

Kujutis
There have been many technologies that were invented before the creation of the World Wide Web in 1991. Some of them are now obsolete, as many more modern and efficient technologies have pushed the old ones aside. But there are also some technologies that are still widely used to this day. Email Google's Gmail Electronic mail also known as email or e-mail is a method of exchanging messages using electronic devices. Currently there are about 4 billion email accounts and approximately 300 billion emails are sent everyday worldwide. So how did email get it's start? The first email-like software entered usage in the early 1960s, but it had it's limits. You could only send messages if the users were on the same computer and the early versions required the author and the recipient to be both online simultaneously. In 1971 Ray Tomlinson developed the first system that was able to send messages to different hosts on the ARPANET using the @ sign to link user names to servers. By 197